Why MYFAROG?
There are so many table-top RPGs out there, and they all have something to offer. Something special. Something unique. Even the D&D retro clones all have something different and unique to offer...
View ArticleCharacter Development
The first experience system of MYFAROG was similar to that of RuneQuest, with skill ranks awarded to the skills used successfully. I saw this as the most realistic system, and stuck to it for a long...
View ArticleThe World of Þulê
Rather than build a world from ground and up I have used and build upon an existing area in Northern Norway (Lofoten, Vesterålen og Lofoten) as the geographical location of Þulê (“the land of the...
View ArticleThe Skill Rules of MYFAROG
In the history of RPGs we have seen a development from characters having just about no skills (e. g. early D&D) to having so many skills that you pretty much needed to be autistic to remember even...
View ArticleThe Sorcery Rules of MYFAROG
The term «sorcerer» and «sorcery» is used consequently in MYFAROG, when talking about what many would instead refer to as «magician» or «wizard» and «magic». Sorcery as a term originally means “lot”,...
View ArticleThe Combat Rules of MYFAROG
MYFAROG is not made to be (what at least I call) a «hack’n slash» fantasy RPG, focusing (close to) everything on combat, but I still think the combat rules of any RPG is the most important feature of...
View ArticleTravelling in MYFAROG
First some music whilst travelling… One of the things I always found lacking in the RPGs I played was a proper system for travelling. Travel speed never sounded very likely, the random encounters were...
View ArticleBands, Cults & Organisations in MYFAROG
There are many different bands, cults, mystery cults and organisations in MYFAROG, like The Liberated (the mystery cult of the bachcantes and meanads), The Order of the (Golden) Dragon (the...
View ArticleThe Missile Weapons of MYFAROG
MYFAROG aims to be more like Classical Antiquity than the Middle Ages, so weapons such as the javelin, slings, throwing axes, rocks (!) and angons (≈pila) are very common. Self bows and composite bows...
View ArticleThe Shields of MYFAROG
First some some appropriate music. A thing that has always troubled me with fantasy RPGs is the often complete uselessness of shields. In real life a shield on a medieval or pre-medieval battlefield...
View ArticleThe Realms of MYFAROG
Priþenian Warrior MYFAROG is not just a game made out of love for pen & paper fantasy role-playing gaming, but also a game made out of love for Ancient Europe. The idea is to entertain, but also to...
View ArticleThe Armours of MYFAROG
First some appropriate music. One of the things I wanted with MYFAROG was to have authentic armours in the game; no anachronisms (like e. g. a plate armour from the 16th century would have been in a...
View ArticleThe Mêlée Weapons of MYFAROG
First some appropriate music. One of the things I wanted with MYFAROG was to have authentic weapons in the game; no anachronisms (like e. g. a warhammer from the 14th century would have been in a...
View ArticleAlignments in MYFAROG
There are four main deities in Þulé; a Sky god of Winter and Air, an Earth goddess of Spring and Earth, a Sun god of Summer and Fire and a Moon goddess of Autumn and Water. The Þuléan year has thirteen...
View ArticleThe MYFAROG Character Sheet
One of the first things I check out when I buy a new RPG is the character sheets. They say a lot about the RPG. When I made MYFAROG I planned on having a two page character sheet, but to my big...
View ArticleThe Player Characters of MYFAROG
Many gamers prefer a fast character creation, in order to quickly have a character and be ready to play. Personally I prefer a more thorough character generation, with lots of opportunity for...
View ArticleThe World of Þulê
Rather than build a world from ground and up I have used and build upon an existing area in Northern Norway (Lofoten, Vesterålen og Lofoten) as the geographical location of Þulê (“the land of the...
View ArticleThe Skill Rules of MYFAROG
In the history of RPGs we have seen a development from characters having just about no skills (e. g. early D&D) to having so many skills that you pretty much needed to be autistic to remember even...
View ArticleNames in MYFAROG
MYFAROG is indeed based on our European culture, and the European values and ideals are idealized and cultivated in the game, but it is of course not an absolutely accurate description of our culture....
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